namespace LFramework 
{
    /// <summary>
    /// 预加载流程
    /// </summary>
    public class ProcedurePreload : ProcedureBase
    {
        public override void OnEnter(int lastState)
        {
            base.OnEnter(lastState);
            GameEntry.Log("ProcedurePreload ==>> OnEnter()");
            CurrFsm.ChangeState((int)ProcedureManager.EState.Login);
        }

        public override void OnLeave(int newState)
        {
            base.OnLeave(newState);
            GameEntry.Log("ProcedurePreload ==>> OnLeave()");
        }

        public override void OnUpdate(float elapseSeconds)
        {
            base.OnUpdate(elapseSeconds);
        }
    }
}

